Thursday, 7 April 2016

Workbook notes










The general idea behind the card game was similar to the card mechanics of Pandemic, on how the player had to pick a card they would represent them during the game.  Each on would have a ability such as the rat was able to steal from other people's hand but was not allowed to take cards from the deck, such as representing them as scavengers and how this affects the resources of the other wildlife in NZ.  And then each turn the players were to pick a wild card and a resource card. the wild card would determine if the player gained or lost a card, or similar things to that.  In general the overall idea was a bit too underdeveloped and weak so it had been tossed aside and now I have decided to go with another idea that is more about climate change as well as limited resources.


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