Sunday, 3 April 2016
Game Research - Sushi Go!
Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game! - Board Game Geek
This is Sushi Go! It's a card game with a draft mechanic (take one card from a hand, then pass the hand down), where you have to build a certain number of combinations to earn points to win! For example, some cards are worth less then others, but when you build a combo with the 'cheap' cards, you can earn a ton of points!
Everyone can see your hand, so people may try and stop you from getting combos by taking cards that you need. The game becomes very different the more players you have!
What I liked from this game was:
The draft mechanic. Thinking of Salen's rules of play: what moves we make determines the outcome for everyone. Rather than a board game where you control yourself- in this game you control your sushi combos, as well as your opponents' depending on which cards you grab.
The fast paceness (is that a word?): A game of sushi go takes less than 10 minutes. Which makes this game a great icebreaker game! (and what KCC wanted)
The illustrations: I know that illustrations don't affect game mechanics, but come on, those sushi looked pretty happy.
The simplicity: All point values are stored on the card, so it is easy to tally up points and work out who wins at the end.
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Christine
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