Saturday, 30 April 2016

Forbidden Island

https://boardgamegeek.com/boardgame/65244/forbidden-island




-what I took from this-



  1. Maybe the kakapo dont against pests but the island/resources themselves
  2. Difficulty meter is an excellent idea, if applicable
  3. Each turn areas of the game dissapear (pests have this mechanic maybe)
  4. characters have different abilities for getting around (like rangers?)
  5. 'sunk' parts of the board are salvageable as a turn
  6. if a piece is sunk twice its removed completely, 





- website description-


Forbidden Island is a visually stunning 'cooperative' board game. Instead of winning by competing with other players like most games, everyone must work together to win the game. Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.
What causes this game to truly stand out among co-op and competitive games alike is the extreme detail that has been paid to the physical components of the game. It comes in a sturdy and organized tin of good shelf storage size. The plastic treasure pieces and wooden pawns are well crafted and they fit just right into the box. The cards are durable, well printed, and easy to understand. The island tiles are the real gem: they are screen-printed with vibrant colors, each with a unique and pleasing image.
With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age. Selling for under twenty dollars, oddly, Forbidden Island is a rare game of both quality and affordable price.
For those who enjoy Forbidden Island, a follow-up project by Gamewright titled Forbidden Desert was released in 2013.
From the publisher's website:
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!

Game board iterations






Iterations of rules


  1. Kakapo move separate to the rangers
  2. Ranger moves first
  3. After 3 attacks the kakapo get sent away for treatment
  4. kakapo gets eaten = loses berries
  5. another ranger gets hired at a certain level of kakapo
  6. kakapo cannot pass kakapo
  7. kakapo cannot pass pests
  8. kakapo cannot pass rangers
  9. rangers cannot pass kakapo unless providing medical attention
  10. pests can pass pests
  11. pests cannot pass rangers
  12. 1 pest, 1 ranger, 2 kakapo
  13. kakapo move autonomously
  14. pests move 5, rangers and kakapo 4
  15. kakapo move 4, rangers 5, pests 6
  16. kakapo move 4, rangers 6, pests 5
  17. all move 1-4
  18. all move 1-5
  19. all move 1-6
  20. all move 2-4
  21. all move 2-5
  22. kakapo gets attacked - waits for treatment
  23. kakapo attacked - move back to start
  24. pests can eat berries
  25. rangers must collect resources to trap or heal
  26. rangers can trap or heal by passing
  27. 5 berries = breed
  28. 3 berries = breed
  29. berries must be taken back to start
  30. pests can start from anywhere on the outer rim
  31. pests must start from the very bottom circle
  32. no entity can occupy the same space as another
  33. rolling a 6 = more pests
  34. rangers can only carry one resource
  35. rangers can carry on of each
  36. cards to eliminate nodes
  37. cards to eliminate areas
  38. cards to eliminate bridges
  39. cards to add pests
  40. card for add/minus turns
  41. cards for berries
  42. cards for injury
  43. areas become infested
  44. natural disaster cards
  45. every turn place physical berry to collect
  46. start with only 5 berries to collect
  47. blue means berry purple means chance card
  48. every turn add one pest randomly
  49. pests roll to move
  50. pests always move 2 only
  51. if kakapo breed - 1 ranger for every 2 kakapo (4k = 2r)
  52. if there are 5 of either pests or kakapo game over
  53. to many attacks = pest counter goes up


Mini model test 2




Mini model test 1

                            

Tuesday, 26 April 2016

3D Printing test run

I haven't really finished my model yet, but the 3D printer came so we decided to do a test run!


The WIP model, reading for testing



Setting up the 3D printer



Setting up the file




Printing the raft



Kakapo done!




Support pieces removed, ready for sanding.

Design board Iterations and Testing








Saturday, 23 April 2016

3D modelling kakapo part 2


I still have to fix a few things, like the tail. But hopefully we can get some 3D printing done soon!

Friday, 22 April 2016

3D Modelling Kakapo part 1

I've started modelling the kakapo so we can have 3D pieces that children can attach stickers to. This is part of the deluxe version of our game... but we will have a paper version of it too, with the flat circular tokens.


The some areas will be flat so that stickers can be attached on without any buckling.

More advanced will be able to paint these guys.

I still need to fix the wing, tail, and extrude the feet and beak. Then once this is modeled I will get it 3D printed. I need to fix the eyes so it is slightly angled toward the face.

Such a lovely Friday night, partying hard with Maya.