ALL OPEN
This is the most basic rules wherein all five cards in each deck are made visible to both players.
THREE OPEN
A slight variation over the previous one where only three random cards in each deck are made visible to both players.
SUDDEN DEATH
When "Sudden Death" is in effect, any match that ends in a draw will be restarted from turn one.
Your deck for this new match will consist of the cards you had control over at the end of the previous game.
Sudden Death will continue until one player wins or until five more consecutive drawn matches have been played, at which point the game will result in a draw.
RANDOM
A rule wherein your chosen deck will be replaced with five cards selected at random from your entire card list.
ORDER
A rule wherein you are required to play each card in the order that it appears in your deck.
CHAOS
A rule wherein the card you play each turn is selected at random from your deck.
REVERSE
A rule wherein the conditions for capturing cards are switched so that smaller numbers are more powerful than larger numbers.
FALLEN ACE
A rule wherein the all-powerful "A" becomes susceptible to capture by the lowly "1."
If the Reverse rule is also in play, a "1" will then become vulnerable to capture by an "A."
SAME
Same is the simplest rule. If this rule is in effect, if your card matches the numbers on two or more cards on each side, you will capture those cards.
In this field, there are two red cards.

Place a card on the top left, compare sides...

...each side matches, so the Same rule is enacted, capturing the cards.

PLUS
This works in a similar sense to Same, in that you compare sides. With Plus, you add adjacent numbers (each side is separate); if they have the same sum, you capture each card.
Another field with two red cards. We'll place a blue card at the top left.

We will compare the sides as with the Same...

... but as sums. The sums match, so...

... the Plus rule is enacted, capturing the cards.

COMBO
This rule is only applicable when Same or Plus are active. Once you activate either rule, any cards adjacent to the flips are compared as if you had actively placed that card down yourself. Combo captures normally (greater number captures lower number), and does not apply Plus or Same again.
This rule is incredibly dangerous, as it can turn the tide of a match completely.
Your opponent has the upper hand with 6 tiles occupied.
Luckily, you have a card...

...that enacts Plus.

However, combo is in play...

...turning that around quite nicely.

That last card is not captured through Combo, even though it enacts the Same rule.

If the last card were weaker, it could have also been captured; Combo can be applied as long as the next adjacent card is weaker. Combo can potentially flip the full board.
This can be turned against you just as easily, so be wary!
ASCENSION / DESCENSION
This rule affects card from the same type (Beastman, Primal, Garlean, Scion).
When placed on the playing grid, the number values on these cards are increased or decreased by one for every card of that type that is in play.
Numbers that are increased to "11" or more are considered to be of "A" rank, on the contrary numbers that are decreased to "0" or less is treated as a "1".
SWAP
A rule wherein one card from your deck is switched with one of your opponent's before the match begins.
The cards to be swapped are chosen at random, and are returned to their original owners at the end of the game.
This is the most basic rules wherein all five cards in each deck are made visible to both players.
THREE OPEN
A slight variation over the previous one where only three random cards in each deck are made visible to both players.
SUDDEN DEATH
When "Sudden Death" is in effect, any match that ends in a draw will be restarted from turn one.
Your deck for this new match will consist of the cards you had control over at the end of the previous game.
Sudden Death will continue until one player wins or until five more consecutive drawn matches have been played, at which point the game will result in a draw.
RANDOM
A rule wherein your chosen deck will be replaced with five cards selected at random from your entire card list.
ORDER
A rule wherein you are required to play each card in the order that it appears in your deck.
CHAOS
A rule wherein the card you play each turn is selected at random from your deck.
REVERSE
A rule wherein the conditions for capturing cards are switched so that smaller numbers are more powerful than larger numbers.
FALLEN ACE
A rule wherein the all-powerful "A" becomes susceptible to capture by the lowly "1."
If the Reverse rule is also in play, a "1" will then become vulnerable to capture by an "A."
SAME
Same is the simplest rule. If this rule is in effect, if your card matches the numbers on two or more cards on each side, you will capture those cards.
In this field, there are two red cards.
Place a card on the top left, compare sides...
...each side matches, so the Same rule is enacted, capturing the cards.
PLUS
This works in a similar sense to Same, in that you compare sides. With Plus, you add adjacent numbers (each side is separate); if they have the same sum, you capture each card.
Another field with two red cards. We'll place a blue card at the top left.
We will compare the sides as with the Same...
... but as sums. The sums match, so...
... the Plus rule is enacted, capturing the cards.
COMBO
This rule is only applicable when Same or Plus are active. Once you activate either rule, any cards adjacent to the flips are compared as if you had actively placed that card down yourself. Combo captures normally (greater number captures lower number), and does not apply Plus or Same again.
This rule is incredibly dangerous, as it can turn the tide of a match completely.
Your opponent has the upper hand with 6 tiles occupied.
Luckily, you have a card...
...that enacts Plus.
However, combo is in play...
...turning that around quite nicely.
That last card is not captured through Combo, even though it enacts the Same rule.
If the last card were weaker, it could have also been captured; Combo can be applied as long as the next adjacent card is weaker. Combo can potentially flip the full board.
This can be turned against you just as easily, so be wary!
ASCENSION / DESCENSION
This rule affects card from the same type (Beastman, Primal, Garlean, Scion).
When placed on the playing grid, the number values on these cards are increased or decreased by one for every card of that type that is in play.
Numbers that are increased to "11" or more are considered to be of "A" rank, on the contrary numbers that are decreased to "0" or less is treated as a "1".
SWAP
A rule wherein one card from your deck is switched with one of your opponent's before the match begins.
The cards to be swapped are chosen at random, and are returned to their original owners at the end of the game.

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