KATIE SALEN Director
of Research & Strategic Initiatives
Katie is the founding Executive
Director and is currently responsible for developing new projects,
programs, products, and services. She is an active game designer and, as one of
the Institute’s founders, a pioneer
in applying game design principles to challenges outside the field of
commercial game development. Katie is a Professor in the School of
Computing and Digital Media at DePaul University. She lectures widely and
writes extensively on game design, design education and gamer culture. She has
co-authored or edited several books, including Rules of Play,
a textbook on game design, The Game Design Reader and The Ecology of Games:
Connecting Youth, Games, and Learning. Also, Katie was
co-lead designer on Gamestar Mechanic, an award-winning online game with
built-in game design curriculum. She has been involved in the design of slow
games, online games, mobile games and big games in the commercial and
independent games sectors around the world.
For Katie, there are 3
main things that make Quest to Learn and CICS
ChicagoQuest different from
other schools: (1) the everyday collaboration between game designers, teachers,
and curriculum developers; (2) an assessment model that measures 21st century skills like empathy and
collaboration in addition to proficiency with state standards; and (3) a
commitment to formative research, which enables constant improvement and
iteration on the model.
Quest Schools
A pioneering new model for school that fully engages and empowers students to survive and thrive in the twenty-first century
Designed by Institute of Play and
firmly grounded in over thirty years of learning research,the Quest school
model re-imagines school as one node in an ecology of learning that extends
beyond the four walls of an institution and engages kids in ways that are
exciting, empowering and culturally relevant.
Quest Schools’ unique standards-based
integrated curriculum mimics the action and design principles of games by
generating a compelling “need
to know” in the classroom. Each trimester students encounter a series of increasingly complex
challenges or quests, where
learning, knowledge sharing, feedback, reflection and next steps emerge as a
natural function of play.
The
first instance of the Quest schools model, Quest to Learn opened its doors as a NYC public
school to its first class of sixth graders in 2009. It now operates a full
middle school—grades six through eight—and opened an upper school for grade
nine in 2012. It will grow by one grade per year to offer a full middle and
upper school education by 2015.
Quest
to Learn was joined in 2011 by a second instance of the Quest school model in
Chicago, CICS ChicagoQuest.
Quest to Learn
A pioneering public school in New York City that offers a
promising new model for student engagement
Designed from the ground up by a team
of teachers and game designers, and firmly grounded in over thirty years of
learning research, Quest to Learn re-imagines school as one node in an ecology
of learning that extends beyond the four walls of an institution and engages
kids in ways that are exciting, empowering and culturally relevant.
Quest to Learn’s unique
standards-based integrated curriculum mimics the action and design principles
of games by generating a compelling “need to know” in the classroom. Each
trimester students encounter a series of increasingly complex, narrative
challenges, games or quests, where learning, knowledge sharing, feedback,
reflection and next steps emerge as a natural function of play.
For
instance, in the integrated science and math learning domain, “The Way Things
Work,” over the course of one trimester, sixth graders help a shrunken mad
scientist, lost inside the human body, navigate the systems he encounters and
report back to his research lab.
Other
unique components of Quest to Learn include an embedded learning design studio
(Mission Lab), a mixed-reality learning environment (SMALLab), after-school programming (Short Circuit and
others), a private social network in which students practice digital
citizenship (QLINK), an in-school teacher and professional
development program (Studio Q) and a game design summer camp (MobileQuest).
Quest to Learn opened to its first
class of sixth graders in 2009. In 2012, Quest to Learn opened an upper school,
welcoming its first class of ninth graders. By 2015 the school will offer a
complete middle and high school education.
Research is under way to generate
comparative data on student proficiency in twenty-first century skills like
systems thinking, creative problem-solving, collaboration, time management and
identity formation. Preliminary results are promising. In addition, students
are performing at or above New York City public school averages on standardized
tests. And in 2010 the school ranked in the ninety-seventh percentile in
student engagement across city schools.
CICS ChicagoQuest
A pioneering public charter school in Chicago and first
instance of the Quest learning model remixed
Designed in collaboration with Chicago International Charter School, CICS ChicagoQuest is the second institution of its kind in the U.S. to re-imagine school as one node in an ecology of learning that extends beyond the classroom’s four walls and engages kids in ways that are exciting, empowering and culturally relevant.
CICS
ChicagoQuest adapts the curriculum design models pioneered at Quest to Learn in
New York City to produce a unique game-like learning experience for students.
Each trimester a compelling “need to know” is created in the classroom, as
students level up through a carefully designed sequence of challenges, or
missions and quests. Students learn by doing and knowledge sharing, feedback,
reflection and assessment occur as a natural function of their engagement.
CICS ChicagoQuest opened to its first
classes of sixth and seventh graders in September 2011. There are plans to add
additional grades each year, until the school offers a complete middle through
upper school education in 2014.
Other core partners in the design and
implementation of the school include Digital Youth Network, whose innovative
approach to digital media literacy spans in-school and out-of-school contexts
to deliver unparalleled opportunities for youth to pursue and develop their
passions.
With the opening of CICS ChicagoQuest
the community of educators, parents, students, designers, researchers, funders,
friends and fellow travelers gathered in support of the Quest learning model
has effectively doubled. We look forward to continuing to leverage this growing
community to evolve, refine and advance the model.
Print & Play Games
Teacher-tested, student-approved games for
difficult-to-learn skills and concepts
At Quest Schools, Institute of Play game designers
and curriculum specialists partner with teachers to design, produce,
play-test and refine games and other learning materials that engage
students in exciting new ways. Since 2009, Institute of Play has developed over 70 original
classroom games.
Straight
from the games library at Quest Schools, Print & Play Games are
downloadable board-and-card or discussion-based games for grades 6-12. Games are designed to focus on
concepts and skills that students have difficulty grasping, and align with
Common Core and Next Generation Science Standards as well as 21st century
skills.
Each
game pack includes game materials, plus tools and resources for educators –
roll-out tips, assessment guides, video tutorials and more.
The
first two games are now available for free download, with more soon to come!
·
Absolute Blast: multiplayer math board game for grades
6-8
·
Socratic Smackdown: versatile discussion-based
humanities game for grades 6-12
Quest Learning in Action
A video series where students and teachers bring game-like
learning to life
Quest Learning in Action videos
allow you to look inside the Quest Schools model of game-like connected learning.
A complementary
resource to the Q Design Packs, the videos provide learning
practitioners with a view into the way the model is implemented in Quest
schools classrooms and elsewhere. Each video shows how the core design
principles of the model become classroom practice, highlighting just some of
the ways game-like learning can be effectively used by students and teachers.
An initial series of
seven videos is now available on Vimeo.














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